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Mixed Reality with Microsoft HoloLens & Mesh

Master Microsoft HoloLens 2 development and Mesh mixed reality collaboration platform. Build spatial applications, holographic experiences, and enterprise MR solutions using Unity, MRTK, and Azure cloud services.
  • Intermediate
  • 7 Modules
  • Certificate of Completion
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What You'll Learn

  • Understand HoloLens 2 hardware, sensors, and spatial mapping
  • Develop mixed reality apps with Unity and MRTK 3
  • Implement spatial anchors, hand tracking, and eye tracking
  • Build collaborative experiences with Microsoft Mesh
  • Integrate Azure cloud services: Spatial Anchors, Remote Rendering
  • Design enterprise MR solutions for industrial and healthcare use cases
  • Deploy, test, and optimize HoloLens applications
  • Complete a collaborative HoloLens Mesh application capstone

Course Content

Master Microsoft HoloLens 2 development and Mesh mixed reality collaboration platform. Build spatial applications, holographic experiences, and enterprise MR solutions using Unity, MRTK, and Azure cloud services.
Mixed reality concepts and spectrum (VR/AR/MR)
Lesson
HoloLens 2 hardware, sensors, and capabilities
Lesson
Setting up Unity, Visual Studio, and MRTK 3
Lesson
Module 1 Quiz
Quiz
Unity 3D basics for mixed reality development
Lesson
MRTK 3 components, UX building blocks, and UI controls
Lesson
Spatial mapping, planes, and meshes
Lesson
Building your first HoloLens application
Lesson
Hand tracking and gesture recognition
Lesson
Eye tracking and voice commands
Lesson
Spatial anchors and persistence
Lesson
Manipulation and 3D object interaction
Lesson
Microsoft Mesh platform overview and capabilities
Lesson
Building multi-user holographic experiences
Lesson
Avatar representation and social presence
Lesson
Module 4 Quiz
Quiz
Azure Spatial Anchors for cross-device persistence
Lesson
Azure Remote Rendering for complex 3D models
Lesson
Azure Object Anchors and AI services integration
Lesson
Authentication and enterprise identity
Lesson
Industrial use cases: training, maintenance, and design review
Lesson
Healthcare and education applications
Lesson
Performance optimization and testing
Lesson
Module 6 Quiz
Quiz
Designing an enterprise MR application
Lesson
Building, testing, and deploying with Mesh
Lesson
Final project quiz
Quiz
Capstone: Multi-user HoloLens Mesh application
Assessment

Course Preview Video

Course Requirements

Basic Unity and C# programming knowledge required. Understanding of 3D graphics and game development concepts is helpful. HoloLens hardware is not required; we use the HoloLens Emulator.

  • Level: Intermediate
  • Delivery: Online / Self-paced
  • Prerequisites: Unity and C# programming basics
  • Certificate: Certificate of Completion upon successful completion

Frequently Asked Questions

Can't find the answer you're looking for? Feel free to get in touch.

Do I need a HoloLens device?

No physical HoloLens is required. We use the free HoloLens Emulator for all hands-on exercises. Testing on real hardware is recommended for the capstone project.

Do I need Unity experience?

Basic Unity and C# knowledge is required. We cover MRTK 3 and HoloLens-specific concepts from scratch, but assume familiarity with the Unity editor and C# scripting.

What will I build?

You'll build multiple mixed reality applications including spatial UI, hand-tracked interactions, collaborative Mesh experiences, and a complete capstone enterprise application.

Can I get a job in MR development?

Yes, this course provides skills for mixed reality developer, AR/VR engineer, and spatial computing roles at companies like Microsoft, Meta, and enterprise solution providers.

How long is the course access?

You receive lifetime access to all course materials, including future updates on MRTK, HoloLens, and Mesh platform features.

Will I receive a certificate?

Yes, you will receive a Certificate of Completion after successfully completing the capstone project and all assessments.

Course Tutor

Dr. Alex Thompson

Principal Mixed Reality Engineer & Former Microsoft HoloLens Team Lead

Dr. Alex Thompson is a Principal Mixed Reality Engineer and former Microsoft HoloLens team lead with over 17 years of experience in spatial computing and immersive technologies. He was a key contributor to HoloLens 2 and Microsoft Mesh at Microsoft, helping define MRTK 3 and the Mesh collaboration platform. Dr. Thompson holds a PhD in Computer Graphics from MIT and has published over 60 papers on mixed reality, computer vision, and 3D user interfaces. He has led enterprise MR deployments for major companies including Boeing, Toyota, and Lockheed Martin, and has trained thousands of developers in mixed reality development. Alex is a frequent speaker at IEEE VR, ISMAR, and Microsoft's Mixed Reality Dev Days conferences.

Throughout this course, Alex will guide you through hands-on HoloLens projects, Mesh collaboration experiences, and the exact techniques used by professional MR developers to build production-grade mixed reality applications.

Course Reviews

Robert Johnson

Dr. Thompson's insider Microsoft experience is invaluable. The MRTK 3 and Mesh modules are the best I've found. I built my first HoloLens app and landed an MR developer job. Exceptional course!

Sarah Lee

The spatial anchors and hand tracking modules are outstanding. I deployed an enterprise MR application for industrial training. Dr. Thompson's insights are worth the entire course fee alone.

James Wilson

As a Unity developer transitioning to MR, this course was perfect. The Azure Remote Rendering and Spatial Anchors modules are gold. I now confidently build enterprise MR solutions.

Priya Sharma

The Microsoft Mesh collaboration module is fantastic. I built a multi-user design review app for my company. The capstone project demonstrated complete enterprise MR development workflow.

Carlos Mendez

PhD-level content with practical enterprise focus. The Azure integration and performance optimization modules are essential. I now lead MR development at my company. Best HoloLens course available!

Lisa Chen

The hands tracking and eye tracking modules are excellent. I now build intuitive spatial interfaces. The HoloLens Emulator support is perfect for learners without hardware. Highly recommended!